Aviation Advisory Board

The VR-HYPERSPACE Aviation Advisory Board (AAB) consist of a group of excellent individuals who represent stakeholders from industry and the scientific community interested in aircraft interiors, airplane passengers and comfort. The members include the following:

  • Sandra Haeuplik-Meusburger, Assistant Professor Institiute for Architecture and Design, Vienna University of Technology

  • Christoph Schneider, Master Planning Department KEM, Munich Airport International

  • Christoffer Stratmann, Manager Cabin Specification and Product Competence Center, Lufthansa German Airlines AG

  • Peter Vink, Professor, Delft University of Technology

  • Ingo Wuggetzer, Vice President Cabin Innovation and Design, CoE Fuselage and Cabin. Airbus

  • Marcus Bauer, Eurocopter

  • Werner Granzeier, IDS-Hamburg

It has been an outstanding pleasure to see your initial ideas and concepts transform to such a rich work!
I had watched the videos on the VR-Hyperspace website prior to our meeting, but was amazed by the real demonstrators you showed. Even though you have presented first concepts to show what is possible, they worked well. Although the graphics and models clearly appeared artificial, I felt myself submerged into your hyperspace.
It was a little surprise and a real pleasure.From my point of view, there are clear advantages for applications in all areas where physical space and human activities are limited. That is for sure the aerospace industry, but also space and other extreme environments. Personally I am looking forward to read your intense research on the relationship of space + self, as there is always a need for the feeling of a more spacious or less crowded environment.I see many of your ideas being integrated into ‘normal daily life’, such as the “walking sensory feedback – demonstrator”. I see potential to use the technology for medical consultation, when time is limited (in ‘normal business life‘) as well as when available know-how is limited (in many rural areas on this planet).
Concerning the direct application in an aircraft, I see

  • Individual applications, provided by facilities brought by passengers on board: phone, pad, VR specs, any communication device …
  • Ambient applications on board, such as your enhanced cabin for a different kind of travel experience; 
  • travelling from ‘super here’ (walking through an invisible airplane and enjoying the landscape, almost like an astronaut) , 
  • to ‘super there’ (already enjoying the desired location) , 
  • as well as a ‘silent room’ with no disturbances.
  • and in particular aircraft-only applications: the virtual sightseeing tour as last minute holiday preparation, the so-often-postponed meetings with civil services, the last minute exercise program / check up / language learning … before the holiday , etc.. 

If there is still time, it would be great to see a final demonstrator / video, that combines your knowledge and technical capabilities to showcase one particular application for the aerospace industry (such as the change of the ‘super here’ and ‘super there’ experience …)
Your work became so rich, that many possible future applications seem possible.
I am very pleased to have been in the advisory board for this project and am looking forward to enjoying some of your developments for the aerospace industry in the future.

Dr. Sandra Haeuplik-Meusburger, Ass. Prof., Inst. for Architecture and Design, Vienna University of Technology


"VR-HYPERSPACE is a very interesting and challenging project as it aims to develops futuristic concepts for enhancing the comfort and flight experience for passengers according to their varied individual needs and preferences based on latest research in body representation and self-perception as well as cutting edge technology in VR and lighting."

Christoph Schneider, Master Planning Department KEM, Munich Airport International



"First of all I would like to say many thanks to all of you after such a long way of researching the impact and correlation between reality and virtuality today and tomorrow.
Considering the very valuable quality of your findings and results it is quite obvious that the airline industry will benefit from the technology of virtual reality sooner or later. 
Taking into account that airline passengers will bring their own VR featured equipment (e.g. Google glass, Tablet Computer etc…) onboard our aircraft, sooner or later the airline should be prepared as a capable service provider.
Therefore the current gathered knowledge from VR Hyperspace should be translated into a product oriented development phase which is strictly oriented on following key aspects:
  • the return of the flight experience itself (“Super Here” in terms of entertainment and/or information)
  • the influence of VR to enhance the perception of the existing environment (“Perception of Self and Perception of Space”)
  • the step beyond the aircraft by communicating and interacting with the world outside (“Super There” and “Enhanced Cabin” with ambient and individual layer approach) 
Finally and being convinced about the necessity to proceed in above mentioned direction, I will forward the outcome of VR Hyperspace into my company and would appreciate further collaboration accordingly. On behalf of Lufthansa I wish you all the best for your further activities and very best regards from Frankfurt."

Christoffer Stratmann, Manager Cabin Specification and Product Competence Center, Lufthansa German Airlines AG


"All partners did an outstanding job for as far as I could see. High quality research with very interesting outcomes including scientific papers, relevant outcomes and practical examples of how the knowledge could be implemented in future. Really new knowledge on how people experience interiors, how to improve comfort with VR technigues. There are many possible applications that could be exploited further. The most promising are to my opinion: 
  • having contact with family and ground control in space by the screen shown
  • showing new customers around (let them really walk in the interior) in the new airplane before it is even built
  • giving passengers a more spacious feeling of the interior by various techniques shown (e.g. position eyes virtually lower)
  • giving passengers a refreshed feeling by letting them exercise (walking by using feet while seated)
  • distracting passengers from discomfort by giving them a different experience (flying with nothing in front of you, the flying carpet or giving another experience.
For airlines it is most interesting to create an experience you cannot have in other places (reason to buy tickets) and let passengers feel refreshed by giving them a movement experience (recovering during a long flight). Thanks for the good organisation and giving me the possibility to have a look into your project."

Peter Vink, Professor dr at Delft University of technology 

D6.2 gives a summary of the first AAB meeting and the feedback achieved from the AAB members.

D6.2.2 gives a summary of the second AAB meeting, held in 2013 and the feedback received from the AAB members. In addition it describes the results from the industrial dissemination workshop at the Airbus facilities in Hamburg.

ID6.2.3 gives a summary of the final AAB meeting held on 26th – 27th June 2014 at the Max Planck Institute of Biological Cybernetics (MPG), Tὒbingen and Fraunhofer IAO, Stuttgart, Germany.

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  • Passenger Personas
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